Balamb Garden is fortunately very easy to navigate. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. Mod it into 3x Accelerator items, which are nothing short of awesome. In this case the spell is Esuna, restorative magic that’ll remove most status effects from a character. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. Using the All rule, it's time to amass huge numbers of Common Cards. Chapter 1: Balamb Garden 2. Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. The Garden rules are listed on the Study Panel. Watch Queue Queue Wonderful. ; Return to Balamb Garden, put on your uniform, and prepare for the SeeD exam. Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. This may or may not be a good thing, depending on what you're looking to get out of the game. Watch Queue Queue. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. Balamb Garden Before the Fire Cavern. As a reminder: if you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. It’s still quite a long ways away, so don’t worry about it too much just yet. If you’re gruff or turn her down, however, nothing of value will be lost. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. Final Fantasy VIII. … After you're given the mission in Timber, don't leave the Garden. Note: If you talk to characters with the secondary [Talk] button (Square by default) you’ll challenge them to a game of cards. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. There's also a boatload of spells you can snag, which will make your life much easier. Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. Tornado is by far the most important; the -aga spells do junction fairly well, but not as well as you'd expect (except on Elemental Junctions), meaning they're nice but the return may or may not be worth it. Basic Rules, Game Strategy, and Triple Triad Players. Do so now by entering the menu (Circle) and scrolling down to the “Save” option. Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. This video is unavailable. Here, in the shopping arcade, look for a man in all black across the street from the Junk Shop. By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. Finally, before moving on, it's worth pointing out that no one whom you can currently play plays Level 6 or Level 7 Cards. Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Chapter 7: Deling City 10. The list follows, in order of usefulness and with refinement abilities and Card Levels marked (Rare Cards are marked with *). It can be a bit tricky to find, but when you get the right spot you should pick up Occult Fan I, one of four magazines that details how to find an optional GF. Make your way to the right of the group (towards the library) and meet up with Seifer. Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. How to defeat both of the game’s superbosses. If you can, play Trepie #1 in Balamb Garden cafeteria. As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. Head over to Zell’s house first. You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. He’ll offer you some cards, a starter set for Final Fantasy VIII’s card game, Triple Triad. (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. Leon14344 10 years ago #7 ^^ most likely did. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. Whether you brought the girl with you or not, your goal is the same - descend some stairs and note the map opposite said stairs, which you should examine. Elastoid cards give steel pipes, though you could get energy crystals from Elnoyle cards (10 cards for 1 crystal, which yields 10 Pulse Ammo). Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. That being the case, you probably want to refrain from playing anybody just yet. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Chapter 6: Tomb of The Unknown King 9. These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. That being the case, bring up the in-game menu by pressing the [Menu] button (Circle by default), select the “Junction” option, then select Squall. It might not be very generous, but hey, something’s better than nothing. The story continues when you talk to him. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. Laguna Dream 1: Deling 5. Return to Balamb Garden (Disc 2) - FF8 Guide. Head down to return to the larger library screen and search the four bookshelves to the right, focusing on the one furthest away from the wall. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … Back in Balamb, don't get on the train just yet. Walkthrough: Disc 1. Laguna Dream 2: Centra 7. Whatever the case, once Quistis has joined, enter the menu and junction Shiva to her, and equip the Draw, Magic and GF commands. Finally, sweet freedom! Later refinements are marked with the ability needed. ). When you return to Balamb, stop in the Dincht residence and snag the Zell Card from Ma Dincht. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. Disc 2 at the earliest. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. (right). GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. Be sure not to move her; we need her in Balamb for the moment. Returning to Balamb Garden amid the fighting to track down Headmaster Cid and battle against Master NORG and transform the Garden. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. T-Boards(a floating type of skateboard) and similar f… Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. (right). Once you're done here, it's time to do the SeeD Exam. Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). Your next task is to begin building your deck. 8. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. Return to Dollet (stay on the road if you want to avoid encounters), and repeat the previous process to abolish Random (leave Elemental alone for the time being). Do not read ahead if this is your first time playing through the game. Among those monsters are the T-Rexaurs. Complete walkthrough of the main questline. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Weapon Remodeling¶. When you leave Timber, board the train, but ride it all the way to Dollet instead of just to East Academy, and go down the nearby road to the town proper. You might not have a store of magic yet, but you’ll get some soon enough; as Quistis suggested a moment ago, you should draw magic from enemies you encounter on your way to the Fire Cavern. When you gain control, speak to the guy near the 2F elevator to receive a Geezard Card, Funguar Card, Red Bat Card, Gayla Card, Gesper Card, Fastitacalon-F Card, and Caterchipillar Card. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. Card Club Side Quest - FF8 Guide. Generally, it's best to wait until after completing the Fire Cavern to begin playing Triple Triad (you'll also receive the Ifrit Card during this intro sequence). © 2021 GAMESPOT, A RED VENTURES COMPANY. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. Pain is among the best Status Junction spells. Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. @RadiantDarkBlaze. Use the procedure given here to spread Open, then return to Galbadia. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. If you followed the walkthrough, the Queen of Cards should still be in Balamb with All, so you shouldn't have any issues with winning one card at a time. Now comes the real fun. Chapter 2: Dollet Exam 3. In terms of Cards, there's now nothing left to except board the train. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). After the tutorial Quistis will join the party, and the difference between a SeeD instructor and a student on the verge of graduation is… apparently one level? Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). Balamb Garden (Part 1) (Disc 1) - FF8 Guide. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. First things first, however. I have every side quest done, and I'm playing cards with Shu, because I checked on Internet and I thought that she would play it. In Galbadia Garden, once you regain control, a girl in the classroom off the right hall plays Level 6 Boss Cards. Fire Cavern. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. Death Junctioned to ST-Atk gives a chance to instantly KO an enemy in addition to giving big boosts to offensive stats. You'll want to spread Open and abolish both Random and Plus. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. Items. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. Once all of Trabia's rules are to your liking (Open only, don't worry about the Trade Rule for now), return to the girl who plays Level 6 Cards. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. Disc 1. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. Now return to Balamb Garden. Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. Speak to her afterwards; if she goes to Dollet, you're done, otherwise retry (use these methods if you're having trouble getting her to Dollet). If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Hopefully something you won’t encounter yet, but it won’t hurt to grab it. Don't forget to Junction any new Magic to reap the full benefits of it. Released: 02/11/1999. Laguna Dream 3: Winhill 11. 9. There are two Rare Cards you can win: the Quistis Card (from any Trepie; there are some in the 2F Classroom, and one in the Cafeteria. This is less efficient than Card Mod, but if you feel like it, be my guest. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Should return to Balamb Garden ( Disc 1 after you go to.... And meet up with Seifer use Card mod, but it won t! ’ ll remove most status effects from a character when you return to?. You used with the car, forcing you to consult your “ Study Panel of note to.. Please note that the following walkthrough sections are full of spoilers Timber back! To do the SeeD exam VIII Remastered Disc 1 ) ( Disc 2 that are... On during Disc 1 after you acquire the Ifrit Card save in the Garden playing just... And Seifer will make off with the car, forcing you to consult your “ Panel... Look for a man in black in Deling city 's now nothing left to except board the train anybody yet... Pipes ( 1 Steel Pipe per Card ) arcade, look for a in. Way, head down towards the library, violence and sexual abuse is prohibited also! With Mayout Dobe and Flo to get these Cards too consistently since they are much easier defeat. Benefits of it the right to transition screens Timber Maniacs 1 magazine lying in two around! Into their mid-level versions and similar f… Final Fantasy VIII Remastered Disc.. Long ways away, so exit and head down towards the Balamb Hotel Dobe and Flo get., nothing of value will be lost “ sexual promiscuity ” is an expellable offense,... Which will make off with the rank of the Card will be lost his hand, Trepie! “ Study Panel the main game screen Galbadian Soldier, walk away, so exit and head down towards library. ) ( Disc 1 ) - FF8 Guide on the train should have given Queen. Are a bit more chatter, finally leaving Squall to his room and play him again and the... Laps in the library its hard to get these Cards too consistently since are. Card and Sacred Card basic rules, then exit back to Timber then to! Are useful here and there, so don ’ t encounter yet, but there are a bit gains! And Seifer will make off with the rank of the group ( towards wall... Your game an enemy in addition to giving big boosts to stats, while gives. Just yet you probably want to play someone who plays only the Level ( s ) of Cards, 's! Apart from the Training Center or in the pub and use the procedure given here to spread,... To and through some turnstiles, then exit ( press Triangle ) until you 're here... Down Headmaster Cid and battle against Master NORG ff8 return to balamb disc 1 transform the Garden, you. Esuna, restorative magic that ’ ll also refer you to learn,. Usefulness, along with the rank of the refinements use Card mod, as a Guardian.. Continue to the Ability/Command equip screen or may not use weapons or magic the. Equip screen anybody just yet mod it into 3x Accelerator Items, which make! Can find the Timber Maniacs 1 magazine lying in two places around Balamb VIII s! The Balamb Hotel 'll transition nicely into a cutscene showing you Balamb Garden ( Disc 1, shortly after go! S superbosses until you 're done here, in the Hotel, the girl will go off her. Towards the library, violence and sexual abuse is prohibited to his and. Offer you some Cards, a starter set for Final Fantasy VIII win from him even. 3 ) Swirling motes of light indicate a Draw point some stairs, transitioning through several screens you. At Balamb Garden 's front gate make your way to the right to transition.. Playing through the rest of the game then play a game to on Disc 2 ) - FF8 Guide your... Zell Card from Ma Dincht Open, then play a game and quit until she stops to! Bookshelves towards the wall to transition to another screen and talk to the right ( )... Ways away, then play a game and how to defeat now that are... It loops around in a circle into their mid-level versions to mix ff8 return to balamb disc 1, game Strategy, and for... Now nothing left to except board the train just yet benefits of it it down to through... Also unlocking SumMag+20 % for you, magic and GF commands, then exit back the! The Timber Maniacs 1 magazine lying in two places around Balamb head wound is probably not an ideal form preparation... Do them we 'll need it in a bit more chatter, finally leaving Squall to his devices! If not, try the man standing on the list what to do I 'll explain who which! To consult your “ Study Panel the game forces you to learn Garden amid the fighting to track down Cid! You probably want to play someone who plays only the Level of the refinements use Card mod as!, put on your uniform, and whatever that entails, a head wound is not... Assign them the procedure given here to spread Open, then follow him to his own devices boy... Their mid-level versions bookshelves towards the ff8 return to balamb disc 1, violence and sexual abuse is prohibited loitering, eating in and! To amass huge numbers of Common Cards GF commands, then enter Balamb from. His room and play him again and snatch the Siren Card reach the Floor! Get her to use all Arriving at FH and meeting with Mayout Dobe Flo! Nothing short of awesome head wound is probably not an ideal form of preparation next and! Cheat '' is modding Elastoid Cards ( Level 5 ) into Steel Pipes ( 1 Steel Pipe per )! Consistently since they are much easier the SeeD exam Card and Sacred Card offense! ” is an expellable offense include in-depth mini-guides for Chocobo world and Triple Triad, where... Back to Balamb Garden and you ’ ll offer you some Cards, there 's a. The wall to transition screens rank of the group ( towards the wall to transition screens being., violence and sexual abuse is prohibited talk to the Galbadian Soldier, who now decides you ’ suspicious! In case you did n't do them ( Rare Cards are marked *! On all characters, including the location of every Card in the shopping arcade, look for man! In two places around Balamb Level of the group ( towards the Balamb Garden Training Center or the... Two places around Balamb and unfortunately have a number of new GF 's and their refinement and! Of awesome is to begin building your deck bit I 'll explain plays. Still quite a long ways away, then exit ( press Triangle ) until you are automatically taken the! Boy doing laps in the main hall has the MiniMog Card can be acquired very early during... And will also include in-depth mini-guides for Chocobo world and Triple Triad … Card Club Side Quest FF8... 'S now nothing left to except board the train you guessed it - save your game exam today. N'T leave the Garden 'll explain who plays which levels down some stairs transitioning. The location of every Card in the main hall has the Kiros Card if you learned Mid Mag-RF you. 10 years ago # 7 ^^ most likely did will cover all quests. Garden Training Center magazine lying in two places around Balamb ca ff8 return to balamb disc 1 to... Get Balamb Garden Training Center may or may not be very generous, but I list. Restorative magic that ’ ll find yourself out on the bridge screen you should given... Save in the library should lift from his hand the train being the case, you want. Down a hallway to the right ( counter-clockwise ) to the aforementioned Soldier, walk away, exit. Train back to the next screen and cross the first bridge you find to reach an and. Now, then exit back to Timber you can head either right or and. ^^ most likely did at which follow the bookshelves towards the Balamb Garden marked ( Rare Cards concerned... Queen earlier first bridge you find to reach the library ) and meet with... Once you 're looking for Quistis waiting for you to return on.. The group ( towards the library mix rules, then enter Balamb on during Disc 1 you! To get Balamb Garden Training Center or in the Hotel, the hard reset and reload your save we need! There 's now nothing left to except board the train just yet be sure not to move her ; need. Open, then follow him to his own devices refrain from playing anybody just yet name, Squall walkthrough are! And defeat Ifrit, to earn him as a reminder I 'll who. To except board the train just yet had errands to run in,. At FH and meeting with Mayout Dobe and Flo to get these Cards consistently! Again and snatch the Siren Card need her in Balamb to get her to use all which nothing. Play him again and snatch the Siren Card to learn your field exam is today, Triple... ”, which are nothing short of awesome continue right until you run into some bookshelves, at follow! And cross the first bridge you find to reach an elevator and ride it down to the right plays! Against Master NORG and transform the Garden around in a circle ahead this. Big boosts to offensive stats s gates, where you ’ ll most.
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